Author Topic: StarKeep's Ships  (Read 1801 times)

Offline StarKeep

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StarKeep's Ships
« on: November 04, 2019, 10:20:29 pm »
Doing large mods while also doing college is hard, so heres the result of a few hours of work one night a week for the past month or so. As I add new ships, they'll be added to this in bite-sized chunks in an attempt to showcase some of the weird things you can do with the modding tools in this game.
As a result, balance is... not promised to be great. Numbers are hard.

Required: You must enable the 'SK's Ships' faction in the custom game setup menu in order for any of these ship's special functions to work. Attempting to play a quick start game, or a custom game without the faction enabled, will result in many of the ships' intended functionalities not working. This faction is not a real faction, but is instead simply a placeholder for all logic done via this mod.

This in addition to enabling the mod in your PlayerData/XMLLoadingOrder.txt file.
XMLLoadingOrder.txt example:
Code: [Select]
_Vanilla
SKShips
If you don't like messing with text files, I have created an easy to use Mod Organizer here: https://forums.arcengames.com/ai-war-ii-modding/starkeep's-bare-basic-utilities/

Download: https://drive.google.com/open?id=1tU4a-UaDl4aQrm2t7_WRY6LVQuYTaJVz


Player only ships:
The Virion
Can only be used if selected as a starting fleet, the Virion is a variant of the Gangsaw that builds up 'meld' points as it deals damage. If at least two of these small ships survive long enough to build up the required number of meld points, two of them will combine together into a larger, more powerful variant.

The Whirlpool
This Frigate has installed a black hole generator where its Fusion Bomb's weapon was once housed. It uses this generator to slowly push all nearby hostile enemies away from itself, towards its weapon's max range. Great to bully hostile ships.

The Formica
This beauty is a Parasite varient with no major weaponry. It, instead, has an extremely short range tractor beam that will not only drain the hull from any foe it captures, but will heal from any hull drained this way, and spawn small swarms of zombie varients of anything it manages to capture in its jaws.

The Medical Hydran Surgeon
A slow moving melee ship that carves off hull from its opponents to heal other non-surgeon ships in its fleet. Upon death, it spawns smaller copies of itself.

The Black Widow Golem
You'll find there to be a small chance for your normal Black Widow golem in game to spawn with no weapons, but instead every single ship it has tractored will be permanently paralyzed!

Player and AI:
The Warlock
This powerhouse strikecraft is huge, tanky, and has a powerful lance. The catch? Its incredibly slow and its lance's range is puny. It'll need proper support from other ships to be able to even fire upon targets.
« Last Edit: November 10, 2019, 07:25:46 pm by StarKeep »

Offline StarKeep

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Re: StarKeep's Ships
« Reply #1 on: November 05, 2019, 07:43:12 pm »
Update
Links Updated in First Post

Fixed some Virion ship logic. An oversight resulted in ship caps sometimes being permanently lost.

Added new ship size scaling for Virion courtesy of RocketAssistedPuffin. They should look and fight better now.

Added a new ship type: The Warlock, a slow, tanky, and short ranged powerhouse. More info in the first post.

The Warlock added as the third unique ship type to The Architect starting fleet, so it can now actually kill things immune to tractor beams! (The existing filler vanilla ship has been removed from it.)

Offline StarKeep

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  • Posts: 79
Re: StarKeep's Ships
« Reply #2 on: November 10, 2019, 07:25:49 pm »
Update
Links Updated in First Post

Warlock Size, Hull, and Damage nerfed by ~33%.
Lowered Warlock count in fleets by ~33%.

Updated Virion code to work with the new Fleet code.

Added: Medical Hydran Surgeon
A slow moving melee ship that carves off hull from its opponents to heal other non-surgeon ships in its fleet. Upon death, it spawns smaller copies of itself.

 

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