Lots of changes to the techs stuff, to make them player-side only. With certain things built in on the AI side now that are always there. These being the notes from the graveyard section about the AI getting tech unlocks:
AI Ship Tech Upgrades On Planet Capture
- Basically, Misery and Pumpkin had a good reminder that one of the tenets of the first game was to avoid invisible upgrades so that players can look at things and know what they are.
- That is an extremely good point, and flies in the face of the new tech upgrades system in general.
- THAT said, the difficulty in remembering things is when a player is looking at the AI side, because you don’t know when they’ve upgraded things, so would feel the need to constantly check.
-- Aka, the AI ships need to be consistent between games, and during a game, in terms of “what it means to be a fighter mark II” or what have you.
- Speaking for the player’s own side, which is where the focus of the new tech upgrades were always, anyway, players tend to easily remember what they upgraded on ships, and can quickly check if they don’t.
-- Most importantly, things never change in an unfavorable way, or without them knowing, so there’s not a need to go back and see “is this different? Is this bad?” like there would be if the AI were using invisible tech upgrades as well.
- In the end, this just makes for one more type of asymmetry in the game, which is great.