Okay, so, been meaning to bring this up for awhile, but... you know, laziness...
Now, looking in the design document, I see not all that much mention about scouting in there, at least not yet. And what I'm talking about in this topic isn't about the scout ships themselves. Moreso, this is about the process of scouting to begin with.
I will point out, I'm no expert on any of this. I do okay at the game, I guess. But there's a lot I don't know, and I definitely aint efficient. I do things like use cloaker starships super frequently, and also "raid groups" that are actually a big pile of Plasma Starships (and raid ships) crammed into an assault transport (when I want to target very specific things to get them out of the way before sending a fleet in, or stuff like that). Strange and possibly dumb things like that. But maybe that's important too, since a lot of new players also wont know much and may be coming from the same point of view. MOST wont be experts, which might make things like this that much more important.
The issue I have with scouting is very simple: It can get old, fast. I don't mean just the act of sending things into planets. I mean the whole process. On a map with fewer systems, it's not as much of an issue. But on a big one? Holy crapsticks, it gets irritating quickly. Part of it is the tachyon Sentinels. Maybe I'm going about them the wrong way, but often, the method of scouting I do involves having to drill through a lot of the bloody things. Typically I use my Champion or a specialized raiding group to do this, and it gets really repetitive, yet is a task that never actually CHANGES much, nor adds much in the way of difficulty. I've never found any real strategy to it. When I need to get scouts further in, I drill through more sentinels. With the same method every time.
What makes this worse is that I always feel the need to find the blasted homeworlds ASAP. Because I don't want to be expanding in completely the wrong direction, increasing AIP more than I have to for no good reason other than having gone the wrong way. That's not any fun. And if I get impatient enough (which is frequent) I'll get frustrated with the whole damn thing, and just go and unlock the mark IV scout starship so I can just say "screw it, I don't want to do the sentinel thing, let's just find the homeworlds and stuff and get this over with so I can do the fun things".
Not to mention that I also honestly find the cloak-enhancement mechanic a little confusing. Never know just how many scouts I need to send out to get them through enough sentinels to do their job.
Yet at the same time, I don't want to see the importance of scouting lessened, or to see it become too easy to do.
Thus, this topic. I don't know what to suggest for all of this here, but I'm interested to see if anyone else has a similar opinion on this one, and if anyone might have any ideas for changes to this whole thing. Avoiding as much tedium as possible for the new game would be a super thing, eh?