Author Topic: AI reinforcements as destroyable structures  (Read 120 times)

Offline BadgerBadger

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AI reinforcements as destroyable structures
« on: September 17, 2018, 03:52:02 PM »
This is from some ideas I was spitballing at on discord with puffin, eric and oval.

The AI generates reinforcements from Manufacturing Centers, which are destroyable buildings on the map, instead of having the reinforcements magically appear at Guard Posts. A reinforcing unit gets made at the Manufacturing Center and it then flies through normal space to its guard post. If there's no path that goes through AI-owned planets then it immediately becomes Threat.

If you blow up a Manufacturing Center, it will decrease the number of AI reinforcements. If you kill all of them, the AI stops getting Reinforcements.

The AI will periodically spawn new Manufacturing Centers; the spawn rate is affected by the AIP, so if you let the AIP get too high and can't kill the manufacturing centers, the AI will actually be getting a lot more reinforcements than it would in the normal game.

If you blow up a Manufacturing Center, something nasty happens; maybe simultaneous Exos and Wormhole Invasions or something?

Perhaps killing too many Manufacturing Centers causes some new force appear and attack the galaxy? Or maybe the AI just starts putting the reinforcement budget it can't spend into Wormhole Invasions.

Offline x4000

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Re: AI reinforcements as destroyable structures
« Reply #1 on: September 17, 2018, 04:08:53 PM »
I think that could be cool, but I worry about the load of lots of ships flying around constantly or being threat immediately, etc.  I'd say that this should be an augmentation or at least an option until we verify that this doesn't have negative impacts to the baseline game flow.  It sounds really fun to me, but it's something I'd want to be opt-in until we're sure it works, basically.
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Offline Draco18s

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Re: AI reinforcements as destroyable structures
« Reply #2 on: September 17, 2018, 04:09:26 PM »
I like where this could go.

Offline BadgerBadger

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Re: AI reinforcements as destroyable structures
« Reply #3 on: September 17, 2018, 04:26:23 PM »
Yeah, this would very much be an opt-in feature for an expansion. It could even come with a "Probably won't work unless you have really good system specs" warning.

Offline Toranth

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Re: AI reinforcements as destroyable structures
« Reply #4 on: September 17, 2018, 04:47:15 PM »
It sounds a lot like the old Hybrid Spawners.  I didn't think they were either unbalanced or a burden on the simulation. 
Were there more issues there than I realized?  I must admit, I didn't play with Hybrids all that often.