Just an FYI, it will be tonight, but it will be a few more hours. I'm breaking for dinner, and then will be back for some last changes in this round of AI War stuff. Then it's AVWW-dedicated time for me for a while starting tomorrow, unless something major comes up with AI War. There's some real gems in these last few batches from this week, though, including this new one:
* Previously, adding and removing ships to control groups was way slower than it should have been. In terms of bulk add/removes, it was way, WAY slower than it should have been. This was a past optimization that was not fully optimized -- it had one critical flaw, mainly. This is now fixed, and it has a couple of major effects:
** Obviously, when editing control groups in bulk, it's hugely improving the speed of that (it could cause "Waiting For Players" messages, before).
** Unexpectedly, it also makes savegames load in less than half the time they used to. As it turns out, there was a lot of "take this ship out of the control group it already wasn't in" going on in there, and that was just eating performance.
** Thanks to FunnyMan for reporting.