Author Topic: Science Ships?  (Read 5309 times)

Offline KDR_11k

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Re: Science Ships?
« Reply #30 on: September 11, 2012, 05:32:08 am »
Can't you just build the things where you need them if it's too hard to ship them around?

Offline Mánagarmr

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Re: Science Ships?
« Reply #31 on: September 11, 2012, 05:34:36 am »
Naturally you can. Sometimes you don't have the luxury to due to energy constraints and what not. But yes, they are of limited use. But hey, they're free. No need to unlock anything. If you need them, use them, if not, ignore them.
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Offline KDR_11k

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Re: Science Ships?
« Reply #32 on: September 11, 2012, 05:40:20 am »
If you've got energy constraints it may be a better idea to scrap the science ships when they're done researching, after all they take something like 2000 energy.

Offline Mánagarmr

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Re: Science Ships?
« Reply #33 on: September 11, 2012, 07:30:41 am »
If you've got energy constraints it may be a better idea to scrap the science ships when they're done researching, after all they take something like 2000 energy.
True. The MkII are also cloaked, so not only are they sturdier, but they're pretty much guaranteed to survive any onslaught on the planet aside from Tach Fighters. (Granted, usually they are kept near the Command, so if the Science Vessel dies, it's likely a moot point since the Command Station is likely also dead.)

I'm not saying they're the "Jesus of Science". I'm just saying they're an option for those that want them :P
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Offline Oralordos

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Re: Science Ships?
« Reply #34 on: September 11, 2012, 09:27:02 am »
They also gather K much faster.

Offline Hearteater

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Re: Science Ships?
« Reply #35 on: September 11, 2012, 10:35:11 am »
Mark IIs, because they have cloaking, are also good to peek into AI-controlled ARS systems to see what you can get from a Ship Design Hack.  Mark Is are prone to die when you try that.

Offline keith.lamothe

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Re: Science Ships?
« Reply #36 on: September 11, 2012, 12:52:24 pm »
Mark IIs, because they have cloaking, are also good to peek into AI-controlled ARS systems to see what you can get from a Ship Design Hack.  Mark Is are prone to die when you try that.
Yes, this is the only reason I would build a mkII, except for weird edge cases like a planet I'd taken but couldn't keep mkIs alive on, but the hack-scouting reason is a good enough one for me.
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Offline Trandrin

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Re: Science Ships?
« Reply #37 on: September 11, 2012, 01:00:37 pm »
Thing I wonder about, I noticed that the ARS can no longer be loaded in transports? Was there a reason this was added in. I liked bringing those to my homeworld as trophies. Now its just a wee bit tricky escorting them back to the base. Most times they just die and I feel a little sad but no real loss.

Offline Hearteater

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Re: Science Ships?
« Reply #38 on: September 11, 2012, 01:09:08 pm »
Haven't been able to load ARS in a transport since I started playing.

Offline orzelek

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Re: Science Ships?
« Reply #39 on: September 11, 2012, 01:35:29 pm »
ARS can't be transported :(
It's to annoy us the OCD types that would like to collect them all on H/W :D

Offline Trandrin

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Re: Science Ships?
« Reply #40 on: September 11, 2012, 01:35:50 pm »
Could have swore they were once able to be placed in a transport. Maybe my memory has failed me. :-\

Offline chemical_art

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Re: Science Ships?
« Reply #41 on: September 11, 2012, 01:48:02 pm »
Could have swore they were once able to be placed in a transport. Maybe my memory has failed me. :-\

All the other science stations (except maybe knowledge hackers?), from ship hackers to vanilla labs, can, so it could be a memory mix up?
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