Original:
http://arcengames.blogspot.com/2011/03/ai-war-beta-5006-raiders-of-lost-desync.htmlThis one fixes a desync that has been haunting my nightmares for months. It's been incredibly, incredibly rare, to the point that only a few players have ever even seen it. But those players could reproduce it reliably, while almost nobody else could reproduce it at all. Knock on wood, today that saga ends. One savegame provided by those same players most affected, Fleet and Tssbackus, has finally yielded a reproducible case for me. The battle was hard, but in the end we
nailed it to the wall.
But that's not all! This release also has some pretty notable balance shifts around translocation shots, specifically so that your military command stations are now more powerful and less unwieldy. Also regeneration got a few tweaks to be less unwieldy when fortresses and force fields and such are around, too.
Lastly, and I'm sure most excitingly for the largest number of people, is some notable raid starship rebalancing. The raids have been split into two lines: one for the humans and one for the AIs, and the human ones have been made about 20% more powerful, while the AI ones are now only 50% as strong as the human counterparts. In other words, your raids will survive a bit longer against the AI missile guard posts, while the AI starships won't wreak
quite so much havoc all through your systems when they come in any volume.
Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that
here.