Anything done about the hybrid insanity? :/
Basically, playing 120 on 8.something with hybrids on is...defence mode. I'm not a very aggressive player (har har, to those who know me), so blitzing all production facilities or trying to spread the hybrids thin doesn't work to well for me. Lasted for some 7 hours before they ganked my Home Station from some backwater planet I hadn't been watching.
Hmm, has somebody made the suggestion to make the Hybrid cap not scale linearly with map size? Thanks to how powerful they are, linear is too steep.
Anyways, the way to survive is to find their spawners and start taking them out decently early in the game. That will slow their respawn rate and I think lower their cap as well.
Thanks to this, Hybrids should make you play more aggressively, not merely defend more. Despite how fun it is giving the AI awesome stuff setting up defenses to deal with thanks to how Hybrids work, they actually punish turtles, not give them more fun stuff to blow up.
This counter-intuitive "turtle punishing" behavior probably should be made a little more explicit in their tool-tips. How it is described now, there is little to indicate that slowing down to build up your defenses more so you can kill them hurts your chances in the long run.