Author Topic: 64bit?  (Read 621 times)

Offline TheOverWhelming

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64bit?
« on: March 26, 2014, 04:41:40 PM »
Curious if there will ever be a 64bit executable.. since there is a lot of concern about crashing all the time and the game explicity warns you about too much memory..
I disabled Compress Autosave and I haven't had a crash since (was rather surprised).. at least no crash for the past 35 game hours (not one game) (played a bit with a friend who crashes occasionally even with it disabled, was weird)
Disabling compress autosave is almost required for high ship caps (since during the autosave you can hit maximum memory, it seems)

Offline keith.lamothe

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Re: 64bit?
« Reply #1 on: March 26, 2014, 04:58:00 PM »
A 64-bit version of the app wouldn't increase the amount of memory Unity lets the Mono heap use, unfortunately.  At least not to my knowledge.

Even if it did, a 64-bit version would not be able to play with a 32-bit version in multiplayer due to desyncs.  The math has to be done quite exactly the same on everything in the sim or it just won't work.
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Offline TheOverWhelming

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Re: 64bit?
« Reply #2 on: March 26, 2014, 06:13:55 PM »
Is there other way to increase the heap size?

I don't mind being limited to 64bit users only, since a lot of people have it.  However, having both executables would be just fine.

However, I recently found this thread through google.. kind of dumb.