Author Topic: Vicious Exotic Question.  (Read 1929 times)

Offline Lord Of Nothing

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Vicious Exotic Question.
« on: August 27, 2014, 03:53:45 PM »
Um. Question. Just what is Vicious Exotic's effective wave multiplier? :o

(I ask because 2xMk4 HK's, 18 golems, 20+ Dire Guardians, a smattering of spirecraft and a lot of small stuff just curbstomped my chokepoint and had a party at my home command- which is somewhat more emphatic than I was expecting, considering said chokepoint has all the trader toys and a 2-city Fallen spire fleet in residence. (~320 AIP, diff 9, no AI handicap.) Looks like this game needs a re-strategize. :))

Offline keith.lamothe

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Re: Vicious Exotic Question.
« Reply #1 on: August 27, 2014, 03:59:07 PM »
Um. Question. Just what is Vicious Exotic's effective wave multiplier? :o
Normal Exotic gets a 0.2 multiplier.  Vicious Exotic gets a 2.0 multiplier.

It's quite possibly the single most brute-force AI type.
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Offline Lord Of Nothing

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Re: Vicious Exotic Question.
« Reply #2 on: August 27, 2014, 04:01:20 PM »
Yes, 200,000+ strength in one attack... get's your attention. :)

It's my own fault for taking the planets adjacent to my next city as well before the city is built, not just gate-raiding them.
« Last Edit: August 27, 2014, 04:03:07 PM by Lord Of Nothing »

Offline keith.lamothe

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Re: Vicious Exotic Question.
« Reply #3 on: August 27, 2014, 04:01:30 PM »
On that note, has anyone tried playing against ViciousExotic/Vanguard // ViciousExotic/StarshipFanatic ?  And found any success in the "continuing to breathe" category?

Feel free to use whatever cheese (lobby or otherwise, though no-waves and half-waves would be counter to the idea) you find necessary.
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Offline Lord Of Nothing

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Re: Vicious Exotic Question.
« Reply #4 on: August 27, 2014, 04:06:31 PM »
That sounds... !Fun!

I'll have to try it sometime I fancy...  ;) Loosing.
Seriously, that does sound fun. This one is technically Vicious/Everything.

Edit: In other news, there is absolutely no truth to these hurtful allegations that friendly peacekeeping forces from Friend AI were 'Drowned in a torrent of Lightning warheads.'

Edit 2: On a more serious note, is it intended that if AI2 is the Vicious Exotic, the exo's ships belong to AI1?
« Last Edit: August 27, 2014, 04:34:32 PM by Lord Of Nothing »

Offline Aklyon

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Re: Vicious Exotic Question.
« Reply #5 on: August 27, 2014, 05:11:22 PM »
On that note, has anyone tried playing against ViciousExotic/Vanguard // ViciousExotic/StarshipFanatic ?  And found any success in the "continuing to breathe" category?

Feel free to use whatever cheese (lobby or otherwise, though no-waves and half-waves would be counter to the idea) you find necessary.
VE/Starship Fanatic - VE/Vanguard on 1/1 apparently just confuses the game quite a bit. I turreted up then I wooshed ahead to 2:30 hours on +!!! (took about 20 minutes or so) and nothing happened. I'll try some more practical difficulties later.
« Last Edit: August 27, 2014, 05:12:56 PM by Aklyon »

Offline keith.lamothe

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Re: Vicious Exotic Question.
« Reply #6 on: August 27, 2014, 05:16:34 PM »
It probably never charged up a wave, as the multipliers on diff 1 are only slightly north of "lobotomized".
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Offline Aklyon

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Re: Vicious Exotic Question.
« Reply #7 on: August 27, 2014, 05:39:16 PM »
It does have a TriggerWaveSubstituteExo show up in the log; the exo log on the otherhand is entirely empty except for the point count.

Offline keith.lamothe

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Re: Vicious Exotic Question.
« Reply #8 on: August 27, 2014, 06:24:53 PM »
Hmm, probably a bug then.
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Offline Lord Of Nothing

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Re: Vicious Exotic Question.
« Reply #9 on: August 28, 2014, 05:52:54 AM »
Looks like a bug, and not difficulty related- 9/9 also failed to send an attack using ViciousExotic/Vanguard // ViciousExotic/StarshipFanatic.

Offline Kahuna

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Re: Vicious Exotic Question.
« Reply #10 on: August 28, 2014, 09:46:59 AM »
How about ViciousExotic/Quadratic? Or.. MadBomber/Quadratic
Would Quadratic affect Raid Engines of the Raid Engine AI type?
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if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
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Offline keith.lamothe

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Re: Vicious Exotic Question.
« Reply #11 on: August 28, 2014, 10:24:07 AM »
Looks like a bug, and not difficulty related- 9/9 also failed to send an attack using ViciousExotic/Vanguard // ViciousExotic/StarshipFanatic.
Well that's no fun!  Thanks for letting me know.


@Kahuna: Quadratic should only affect time-based waves, rather than ones provoked by an event, iirc.
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Offline Bognor

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Re: Vicious Exotic Question.
« Reply #12 on: August 29, 2014, 10:51:36 AM »
It does have a TriggerWaveSubstituteExo show up in the log; the exo log on the otherhand is entirely empty except for the point count.
Empty because Guardians are disabled at low difficulty?  Wouldn't explain Lord of Nothing's observation, though.
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Offline Aklyon

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Re: Vicious Exotic Question.
« Reply #13 on: August 29, 2014, 11:26:53 AM »
Thats true, I wasn't expecting everything to work at 1/1. But I've seen the occasional starship there, usually as part of something ridiculous that isn't a normal wave.

Offline Lord Of Nothing

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Re: Vicious Exotic Question.
« Reply #14 on: August 29, 2014, 12:36:05 PM »
Looks like a bug, and not difficulty related- 9/9 also failed to send an attack using ViciousExotic/Vanguard // ViciousExotic/StarshipFanatic.

And logs:

Edit: And another, this one at much higher AIP.
Interestingly, the 80AIP one did produce an attack from both AI's, but it's the composition that's really odd:
Both produced two exo strikeforces, containing a single high mark spirecraft each- no guardians or starships or fleetships.
« Last Edit: August 29, 2014, 12:41:56 PM by Lord Of Nothing »