Author Topic: Out of your tracks  (Read 10650 times)

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Out of your tracks
« Reply #30 on: April 30, 2015, 05:31:25 am »
This game's been kinda weird. For more Nomad fun, N3 has an Armored Golem, but where things get funny is how the first two FS Shards both spawned on the same planet. I didn't notice until the Survey Ship I'd left was down to less than a minute for the second chase to start, and my fleet was already deepstriking.   :o

Offline Red.Queen

  • Full Member Mark II
  • ***
  • Posts: 191
  • Mad Hacker
Re: Out of your tracks
« Reply #31 on: April 30, 2015, 06:39:23 am »
Destroying an Alarm increase AIP and HaP. Hacking it save AIP but decrease HaP, and hell I'm going to need some by the end of this game! Downloads are not cheap.

Hehehe true, true.  (Why not just use some nukes?  They're self-delivering HAP!  /NotATerribleIdeaReally)

Initial reaction to the 9/9 I just rolled:

>>C:\Red.Queen\format C:

AI starting unlocks are Eye Bots, Zenith Siege Engines, and Autocannon Minipods.  Why.  I think it got every fleetship with bonuses to Structural and/or Turret except for Zombards... at time 0:01.  The only way that could get worse is if its next unlock is Infiltrators or the missing Zombards.  (Prediction 1:  30 minutes from now, Black and White say "Guess what we just got!!!"  Prediction 2: I bet there's a double Wrath Lance again.  Prediction 3: I bet the other homeworld has a double Teuthida because why not.  Prediction 4: I am going to build a LOT of warheads.)

Initial guardian unlocks look just as awful.  Spotted Implosion, Needler, Sniper, and EMP already on the board.  Not a single wasted pick.  I don't think Black and White want to play with me any more.

*Sigh*

Well, it's not Aggressive Stupidity (TM) if I don't at least try...  (I'm going to get pwned!)

This game's been kinda weird. For more Nomad fun, N3 has an Armored Golem, but where things get funny is how the first two FS Shards both spawned on the same planet. I didn't notice until the Survey Ship I'd left was down to less than a minute for the second chase to start, and my fleet was already deepstriking.   :o

<lol>  Hope your fleet has a good alternate route home!
Infiltrating hostile AI networks to rewrite reality.

[[Hacks available from this unit found on the AI War Modding subforum.]]

Offline Pumpkin

  • Hero Member Mark III
  • *****
  • Posts: 1,201
  • Neinzul Gardener Enclave
Re: Out of your tracks
« Reply #32 on: April 30, 2015, 10:33:25 am »
Outa Tracks MkII is out! Two hours of hotnotes about messing up with stealth and teleportation!
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Traveller

  • Jr. Member Mark III
  • **
  • Posts: 96
Re: Out of your tracks
« Reply #33 on: April 30, 2015, 09:21:23 pm »
Well this "waves come from anywhere" game sure is interesting so far, I didn't do any optional stuff except marauders but I did bump auto progress up to 1 every 5 minutes.  God, that's uncomfortable, but it really changes the way I play.  No more slowly waiting for things to finish--I'm splitting my forces to take objectives faster, and suddenly distribution nodes and zenith ship caches are a no brainer.  I also realized I'd been playing with simple ships before, and bumped it up to the full loadout.  Took protector starships...having to put a lot more thought into my attacks since I can't afford to throw the i am spam sink at enemy planets then wait around to rebuild.  I'm pretty scared of threat this time, no idea what it'll be like on 7.6 compared to 7, but probably I'm paranoid for nothing...I think it doesn't get smarter until 8?

As luck would have it, there's also not many good core turret controllers.  This is going to be painful.  Might have to take a bunch of extra planets just so I can ensure quick travel.  And I think I found an answer to an earlier question I posted about when to use logistical command stations...when waves can come from anywhere, you can't even defend yourself with gravitational turrets, so they may well turn out to be more effective than military stations.
« Last Edit: April 30, 2015, 09:35:11 pm by Traveller »

Offline Red.Queen

  • Full Member Mark II
  • ***
  • Posts: 191
  • Mad Hacker
Re: Out of your tracks
« Reply #34 on: May 01, 2015, 06:29:31 am »
Well, Prediction 1 was sort of true, I forgot to list the other alternative of it unlocking Raid guardians in its next round, which it did.  Hate.  Took the Eyebots away from it already at least, hacking is rough on 9/9, I am going to have to reevaluate how much of that I will be doing.

Next stop is denying it any more Zenith Siege Engines -- those things are absolutely horrifying in enemy hands.  I had to warhead down a swarm of 70 of the things at the 45 minute mark, 1-2 salvos took out 50% of my double FF coverage and the splash damage alone ate 25% of my home command's health.  UNACCEPTABLE.  I think I hate these more than Spire Railclusters.

TL;DR -- Difficulty 9 has some teeth.

Outa Tracks MkII is out! Two hours of hotnotes about messing up with stealth and teleportation!

YES!  \o/

Gonna read that and do a little peanut-gallery commenting over there after I get some sleep (sun's coming up here).  Fingers crossed it's a quiet day at work so I don't have to wait until I get home.  :)

Well this "waves come from anywhere" game sure is interesting so far, I didn't do any optional stuff except marauders but I did bump auto progress up to 1 every 5 minutes.  God, that's uncomfortable, but it really changes the way I play.  No more slowly waiting for things to finish--I'm splitting my forces to take objectives faster, and suddenly distribution nodes and zenith ship caches are a no brainer.  I also realized I'd been playing with simple ships before, and bumped it up to the full loadout.  Took protector starships...having to put a lot more thought into my attacks since I can't afford to throw the i am spam sink at enemy planets then wait around to rebuild.  I'm pretty scared of threat this time, no idea what it'll be like on 7.6 compared to 7, but probably I'm paranoid for nothing...I think it doesn't get smarter until 8?

As luck would have it, there's also not many good core turret controllers.  This is going to be painful.  Might have to take a bunch of extra planets just so I can ensure quick travel.  And I think I found an answer to an earlier question I posted about when to use logistical command stations...when waves can come from anywhere, you can't even defend yourself with gravitational turrets, so they may well turn out to be more effective than military stations.

<steeple fingers>  Excellent.  Sounds like the combo is doing exactly what I was hoping for -- hope you're having fun!  :)

Protectors will serve you very, very well, they are incredibly powerful.

I think 8 is the last main breakpoint, mostly for unlocking a few more unit types and just making it a bit more aggressive in general.  7 actually unlocks 99% of the behaviors, so you're already seeing the majority of its logic.

I can't speak for 7.6 as I skipped from 7 to 8, but Threat on 8 (non-Preemption) didn't draw much of my attention until somewhere between AIP 400 and 500.  That was the point where it would rack up 2000-3000 strength over time and go stalk a planet.  And then eat a warhead once it bunched up sufficiently.  But your experience may vary, everyone plays differently.  :)

Look forward to hearing how the Logistics stations work out for you, I have yet to try them.
Infiltrating hostile AI networks to rewrite reality.

[[Hacks available from this unit found on the AI War Modding subforum.]]

Offline RabidDonkey

  • Newbie Mark II
  • *
  • Posts: 14
Re: Out of your tracks
« Reply #35 on: May 04, 2015, 11:24:50 am »
Warp Relay on a Nomad...the *possibilities*.  They are delicious.
I've got a Warp Relay sitting on Nomad 1 in my current game. I'm just waiting for a Nomad to float by an AI homeworld.

It's okay as far as it goes. Could stand to build production facilities there but the Nomad Beacon vampirized more energy than expected. Now what's REALLY fun is the Dyson Sphere spawned on Nomad 2.  :D

I think it's a good idea to use your nomad as a production facility. It's also important to keep it defended with mobile forces since the AI can easily "accidentally" zerg the warp rally on a nomad at a bad time (when it's just about to lose connection with your worlds) and your entire defense grid would go down. This happened to me and by the time I reestablished connection, the AI rammed a couple thousand ships from a CPA+extragalactic strike force through nomad 1 and down my backlines completely by-passing the 30+ fortresses I had on my choke. Bad times were had by all... lol.

 

SMF spam blocked by CleanTalk