Author Topic: Upwards and Onwards  (Read 2310 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Upwards and Onwards
« Reply #15 on: April 14, 2014, 02:55:18 PM »
Congratulations! :)  A successful homeworld assault requires doing a lot of things right.

Interesting on the midgame being more of the bog-down than the end-game.  Well, I hope the warp relay idea works out as a reasonable challenge-replacement for the counterattack posts.

Though we aren't targeting especially short campaign times, either.  8 hours on the low end (to maybe 12 or 13 on the high end, not counting people who play the kind of scenarios that take 25 to 50 nowadays) is kind of what I target.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mad Rubicant

  • Full Member
  • ***
  • Posts: 103
Re: Upwards and Onwards
« Reply #16 on: April 14, 2014, 07:14:57 PM »
Congratulations! :)  A successful homeworld assault requires doing a lot of things right.

Interesting on the midgame being more of the bog-down than the end-game.  Well, I hope the warp relay idea works out as a reasonable challenge-replacement for the counterattack posts.

Though we aren't targeting especially short campaign times, either.  8 hours on the low end (to maybe 12 or 13 on the high end, not counting people who play the kind of scenarios that take 25 to 50 nowadays) is kind of what I target.
Just getting rid of counterattack posts would have sped this up to under 15 hours, probably. I'm not sure I would have seen any warp relays, since I wasn't playing chokepoint, and threat was always below 500. It might have done something about my trisecting the galaxy. I really expected that to cause more problems than it did.