Author Topic: Aggressive Stupidity II: Knight's Gambit  (Read 9700 times)

Offline Pumpkin

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Re: Aggressive Stupidity II: Knight's Gambit
« Reply #60 on: May 06, 2015, 09:11:18 AM »
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Incidentally, these discussions have contributed to an upcoming character starting to develop in my head.  Someone who has a (very well justified) grudge against the friendly neighborhood AI.  I'm going to have to start playing with a certain minor faction set to 10 to represent that in-game soon.  There's a second one I'll need to add at some level periodically if I keep blowing up significant chunks of every galaxy too...  >D  My Minor Factions list is going to be woefully short of anything friendly.
I bet Neinzul Rocketry Corp is going to show off. This MF should be a plot called "Nukes for AI"! ;D
However, I don't feel W.M.D. very Neinzul Thematic because we don't hear much; a second Neinzul-Nuke in the nebulae scenario would have enforced the trope. Sorry, just an opinion popping out of my mind.

I read your meta-AAR (AAR on AAR) with interest. As for playstyles, there is many AAR-styles. I didn't read much of them, maybe I'll do it when I'll have time (maybe... one day...) And yeah, my hotnote-style is pretty detailed and maybe boring for some people; I plan on doing a summary at the end, analyzing my plans, plan changes and decision making.

Once again: can't wait for AS:III !
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Red.Queen

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Re: Aggressive Stupidity II: Knight's Gambit
« Reply #61 on: May 08, 2015, 03:46:00 AM »
I bet Neinzul Rocketry Corp is going to show off. This MF should be a plot called "Nukes for AI"! ;D

That wasn't the one I was thinking of, but it's a good point... I can definitely see the xeno AIs deciding it's time to start retaliating in kind after things escalate past a certain point.  Craaaaaaap.  :(

I guess that's what I get for exterminating two galaxies' worth of humans and carpet-bombing the other AIs. ;)  <sigh>

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However, I don't feel W.M.D. very Neinzul Thematic because we don't hear much; a second Neinzul-Nuke in the nebulae scenario would have enforced the trope. Sorry, just an opinion popping out of my mind.

I agree, I scratched my head when I saw these were listed as *Neinzul* silos.  Humans are the only other players with warheads, it makes more sense to me that the silos are straight AI property, taken over when they went rogue (and upgraded appropriately afterwards).  I'll get around to editing the ships.xml to change that in my game at some point.

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I read your meta-AAR (AAR on AAR) with interest. As for playstyles, there is many AAR-styles. I didn't read much of them, maybe I'll do it when I'll have time (maybe... one day...) And yeah, my hotnote-style is pretty detailed and maybe boring for some people; I plan on doing a summary at the end, analyzing my plans, plan changes and decision making.

Glad you enjoyed it, and I definitely recommend giving some of the other AARs out there a read, there's some good stuff, especially for seeing new tricks and other styles.  There are general trends, but no one really plays quite the same.

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Once again: can't wait for AS:III !

:D  It'll be here before you know it.  Let's just say there's a lot more Aggressive in the Stupidity this go-round.  9/9 is a huge jump over 8/8, and the AI combo I am squared off against makes it worse.  Restraining myself from saying any more to not spoiler the insanity that's already happening, but with difficulty.  The only thing I will say is I had my first appearance of Marauders, and they are NOT helping my opinion of humanity AT ALL.  >:(

>>Research into constructing Hunter/Killers is necessary.
Infiltrating hostile AI networks to rewrite reality.

[[Hacks available from this unit found on the AI War Modding subforum.]]

Offline Pumpkin

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Re: Aggressive Stupidity II: Knight's Gambit
« Reply #62 on: May 08, 2015, 07:11:45 AM »
>>Research into constructing Hunter/Killers is necessary.
Ilostit? ;D

Oh, how I would love to make a special AAR with hand-seeded objectives and custom rewards (vampire starships ilostit-granted upon hand-seeded objectives).
Yeah! I'll do this one day! Maybe OutaTrack MkIII will be delayed a bit...
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Red.Queen

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Re: Aggressive Stupidity II: Knight's Gambit
« Reply #63 on: May 09, 2015, 04:52:04 PM »
Hehehe the thought crossed my mind.  That might be fun to do sometime, use one of the non-Easy superweapon minor factions, and then instead of using the normal weapon when capturing it (scrap it, suicide it, or just park it in stand-down somewhere and pretend it doesn't exist), replace it with a H/K of equivalent strength points.  Or enable the Nemesis option *without* taking a Champion, and spawn a H/K instead.  There are possibilities and they sounds like fun...  >D

I just had a potentially interesting idea relating to the PM conversation we were having... will shoot that over to you in a sec, I think you might like it and it would be easier to implement than some of the other stuff that got kicked back and forth.
Infiltrating hostile AI networks to rewrite reality.

[[Hacks available from this unit found on the AI War Modding subforum.]]