Arcen Games

Games => AI War Classic => AI War Classic - After Action Reports => Topic started by: Tridus on May 04, 2013, 09:42:01 AM

Title: 7/7 Advice needed
Post by: Tridus on May 04, 2013, 09:42:01 AM
I've won 7/7 once before, with Fallen Spire on. That tends to suit how I play other games, because I like to systematically conquer everything in sight and FS is great for that (particularly once the cities start giving you insanely powerful defenses).

So to try and improve at AI War, this time I'm playing with FS off in a more conventional style game. Here's the setup:

- 7/7 Random Easier (I tried Random Moderate earlier, and the results were ugly, particularly the game that had those fancy new Eyes showing up with alarming frequency)
- Simple mapgen, 80 planets, normal ships
- Zenith Traders, Dyson 4, Broken Golems (Medium), Botnet Golems (Medium), and Spire Civilian Leaders are on
- Bonus ship is Space Tanks

Here's the initial area around my starting point. Starting next to a mk IV world is something I wasn't happy about, but the area does have two interesting features, as shown in these two screenshots.

(http://cloud-2.steampowered.com/ugc/864966776129732304/5A76EAD58C8C3F261093017192F75A2ACFB85072/)

(http://cloud-2.steampowered.com/ugc/864966776129700766/AA03C142ACC1F84CF4E995944DA359E665A9CE34/)

The Hive Golem is a very tempting target, particuarly as it comes with a civilian leader. Next door is the Superterminal. Now I've never actually used a Superterminal before, but my understanding is that they're very powerful if used correctly. The downside of starting so far down in the corner of the map is that I'm going to have to go a long way to win the game, so I'm going to need that AIP reduction. How much can I expect to get out of it before the hacking response gets out of hand?

Initial unlocks were Harvesters III (both), Heavy Beam Cannon 1, and Mini Fortress. By this screenshot I've also picked up Millitary Command Stations II, Hardened FF I, and Engineers II.

What I'm looking for now is some advice on what to unlock next. I could take Fortresses or some turret upgrades, as the Hive Golem is going to boost my offense anyway. That said, some mk II ships would be useful too. I'm just not sure which ones. Considering the planet that has the Hive Golem also has two Ion Cannons and is all around not looking pleasant, the firepower might be useful right now.

(http://cloud-2.steampowered.com/ugc/864966776131346395/55F5D1AA73DD28DDD54F50A3A6957045A10A4E15/)

Thanks! :)
Title: Re: 7/7 Advice needed
Post by: keith.lamothe on May 04, 2013, 11:25:14 AM
- Zenith Traders, Dyson 4, Broken Golems (Medium), Botnet Golems (Medium), and Spire Civilian Leaders are on
The SCLs may be a net loss for you, depending.  If you're trying to ease into non-FS 7/7 those may not be the way :)  At least you've got no exo sources, though.

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Next door is the Superterminal. Now I've never actually used a Superterminal before, but my understanding is that they're very powerful if used correctly. The downside of starting so far down in the corner of the map is that I'm going to have to go a long way to win the game, so I'm going to need that AIP reduction. How much can I expect to get out of it before the hacking response gets out of hand?
Two things:

1) You probably won't need more AIP reduction than you get from data centers.  If so, the coprocs will help.  You can get pretty high in AIP in a 7/7 game, compared to higher stuff.  I'm routinely in the 300+ range and it's not really a big threat even with no chokepoint.

2) You can get quite a bit of AIP reduction from the Superterminal.  Given that you haven't tried it before I suggest some experimental attempts where you fully intend to savescum back to before the attempt.  I can explain the nuts and bolts of what it does, but just experiencing it is both faster and more fun :)

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What I'm looking for now is some advice on what to unlock next.
I suggest focusing on offense unless you're having trouble defensively.  Specifically grab mkI spire + mkI zenith and build up your starship "strikeforce".  Honestly starships are really good right now so you can basically just use them as your primary strikeforce if that's how you like to play.  You can also mix in fleet ships pretty easily with the Mobile Space Dock for 3000 K, though that takes a degree of learning how to do it.

So really the question on the unlocks is: how do you like to play?  Starship-heavy? Fleetship-heavy? Impenetrable defense and offense-when-you-feel-like it? Crazy Micro Tricks?
Title: Re: 7/7 Advice needed
Post by: Tridus on May 04, 2013, 01:51:11 PM
The SCLs may be a net loss for you, depending.  If you're trying to ease into non-FS 7/7 those may not be the way :)  At least you've got no exo sources, though.

Yeah I didn't turn those on to make it easier. I just think they're a really neat game mechanic and I like having them on. :) (Plus it's not really a big negative if I can get three of them fast enough.)

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1) You probably won't need more AIP reduction than you get from data centers.  If so, the coprocs will help.  You can get pretty high in AIP in a 7/7 game, compared to higher stuff.  I'm routinely in the 300+ range and it's not really a big threat even with no chokepoint.

hmm, okay.

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2) You can get quite a bit of AIP reduction from the Superterminal.  Given that you haven't tried it before I suggest some experimental attempts where you fully intend to savescum back to before the attempt.  I can explain the nuts and bolts of what it does, but just experiencing it is both faster and more fun :)

Will do. :) I know it uses the hacking mechanic, but I haven't played with that very much.

Quote
I suggest focusing on offense unless you're having trouble defensively.  Specifically grab mkI spire + mkI zenith and build up your starship "strikeforce".  Honestly starships are really good right now so you can basically just use them as your primary strikeforce if that's how you like to play.  You can also mix in fleet ships pretty easily with the Mobile Space Dock for 3000 K, though that takes a degree of learning how to do it.

So really the question on the unlocks is: how do you like to play?  Starship-heavy? Fleetship-heavy? Impenetrable defense and offense-when-you-feel-like it? Crazy Micro Tricks?

I do like Starships, particularly after a rather ugly incident with an Ion Eye that I had recently. <_<  Plus the planet I want to take with the Hive Golem has an Ion III and an Ion IV on it, so strong Starships are going to be an advantage. I haven't played much since the new Zenith & Spire starships were added, so I'll give those a try. Thanks!

Normally I like to use a lot of defense, so at some point I expect to pick up some mk II turrets and the fortress. So far it hasn't been a problem. I will say that I think mini forts were a great addition to the game. They're not exactly overpowering at all, but they do provide a handy source of turret repair at a defense point and something to throw on a planet in the middle of nowhere to block one stray ship from destroying everything.
Title: Re: 7/7 Advice needed
Post by: Tridus on May 05, 2013, 03:14:31 PM
Okay, at the 3.5 hour mark now! I've picked up some more planets, including two fabs: Tackle Drones and Zenith Reprocessors. Not ideal, but they were nearby (and the tackle drones are neat). One advanced research station captured and that was Spire Mini Rams (not finding mk I of those very useful TBH, and won't be unlocking mk II).

I unlocked Leech Starships II, and those are working really well for me. One of the AIs really likes Vampire Claws and Zenith Mirrors, and I'm reclaiming a ton of those to help me out. Also unlocked Fortress I, and have one of those down at my southern chokepoint where I'm setting up a defense for waves.  Added Zenith Starship II, Spire Starship II, and Flagship II to that, as they weren't very expensive and provide significant firepower.

I just took a system with a second SCL. More importantly as this screenshot shows, next door is both another advanced research station and a Botnet Golem. I've got the power to bring it online, but with Broken Golems (Medium) the AIP cost for it is a crazy 100. So my current plan is to capture that and get it online, then hit the SuperTerminal and try to get the AIP back down.

(http://cloud-2.steampowered.com/ugc/864966776154055120/79E43B1027737A6BADDB8BDB4C4BFB8F4DE75A0E/)

There is a third SCL to the right, but it's surrounded by nasty worlds and I don't think it's worth trying to take it since I don't see enough value for the grief it'd create. Going to look for one elsewhere, but I need to do some more scouting in general. Another unlock includes a Fab: Space Plane, which is one hop to the left of the Botnet Golem.

Have a lot of knowledge available to spend again. I was thinking about Leech Starships III, but if I can get the Botnet Golem that will be somewhat redundant. May unlock some mk II turrets, which will give me more defensive options and beef up the mercenary Neinzul Enclave Starship I managed to build. May also finally unlock a mk II fleet ship, we'll see. I'd like to pick up Riot Starship II because I like those quite a lot, but I've hesitated due to the price. May do it anyway, we'll see.

(Incidentally if you're still reading Keith, the new functionality to have control groups that shut off production is great! I've got the mercenary space dock using it and it's letting me get stuff out without impacting my ability to shift production quickly.)

edit - Oh yeah, one of the worlds I took was one with what I think was a Raid Engine, and TWO Counterattack III guard posts. Dealing with that was... interesting.)
Title: Re: 7/7 Advice needed
Post by: Hearteater on May 05, 2013, 04:33:29 PM
Unless it has changed, just killing the CS on a world with a SCL makes it work for you, so you could test out assassinating the CS.  Save first though, because it may have changed.  It is one way to cheese SCLs.
Title: Re: 7/7 Advice needed
Post by: keith.lamothe on May 05, 2013, 06:01:17 PM
(Incidentally if you're still reading Keith, the new functionality to have control groups that shut off production is great! I've got the mercenary space dock using it and it's letting me get stuff out without impacting my ability to shift production quickly.)
Glad you're finding it useful :)  Yea, it was a major help in a game I was playing recently too.  No longer do I have to worry about whether my resources are capping out or not: they never are!  And I get a nice extra special-defense fleet (for my ASC planet, as it turned out).  Anyway, Faulty had a good idea with that one.

Quote
edit - Oh yeah, one of the worlds I took was one with what I think was a Raid Engine, and TWO Counterattack III guard posts. Dealing with that was... interesting.)
I bet it was ;)
Title: Re: 7/7 Advice needed
Post by: Tridus on May 05, 2013, 06:41:18 PM
Unless it has changed, just killing the CS on a world with a SCL makes it work for you, so you could test out assassinating the CS.  Save first though, because it may have changed.  It is one way to cheese SCLs.

In a brief test that didn't work for me, I only got the -3 AIP message when I captured the planet. Just taking out the CS didn't seem to affect it. Maybe it would have kicked in later, I didn't let it run for the hour to see if it'd behave differently.
Title: Re: 7/7 Advice needed
Post by: Tridus on May 06, 2013, 06:23:00 PM
Further in now, this was a screenshot while I played with the SuperTerminal. Managed to get over 100 AIP reduction out of it, but it got really ugly when the hacking response
level hit high.

Did some scouting. Here's the legend for the below SS:
P6 = Spire Civilian Leaders.
P1 = Starship Constructor IV
P4 = Fabrocators
P3 = Dyson Sphere

(http://cloud-2.steampowered.com/ugc/864966776172829624/65AB385328E4B70E0B923B4B9EDFDA337A47E2A5/)

Based on that, I intend to ignore the top area and focus on the lower/middle area. There's a lot of capturables there, but with how much I've invested into Starships I really want that Starship IV Constructor. The two SCLs on the way are ideal and will allow me to reduce AIP from those instead of increasing it.

Then I'll just capture another fab or two, free the dyson sphere, and continue scouting.
Title: Re: 7/7 Advice needed
Post by: Tridus on May 08, 2013, 05:13:14 PM
Okay, 7.5 hours in now. I rode the SuperTerminal until the response got "Very High", at which point life got interesting. :D

Before I started on it though, I experimented once to see what it'd do. Then I reloaded the game, brought in a mobile builder, and went to town building tons of defenses. A Fortress, two mini fortresses, every turret I had available, and a millitary command mk II. Then I parked my entire fleet there except the Botnet Golem. Brought AIP down from over 400 to under 230.

Something odd happened at it - One of the spawning enemies at the SuperTerminal was Vampire Claws. If they spawned outside of my command station's tachyon range, they had a tendancy to just sit there instead of attacking. At one point I had over 800 of them just sitting around cloaked doing nothing. There's still 89 of them in the system, those are the ones I couldn't find with my scout ship sweeps. It's probably a good thing all 800 didn't attack at once, but it seems kind of strange that zombie bots wouldn't attack. (I have a save if it's something you want to look at, Keith.)

Currently I have control of an advanced starship constructor, and four SCLs. I picked up Zenith & Spire Starships III (and IV) when I got that, and they're proving very useful.

Found an advanced factory over at P0, so I may head that way. There is quite a lot worth capturing along the way, and it would put me closer to the last data center. I've only found one coprocessor so far, and neither AI Homeworld. But with my current scout ships, the range I can get to is somewhat limited. I do have the knowledge available to take advantage of the factory if I can hold it.

(http://cloud-2.steampowered.com/ugc/867219129298078972/B5C524B3C606ED40A0D17D4B40B641553535319D/)
Title: Re: 7/7 Advice needed
Post by: Tridus on May 10, 2013, 01:46:59 PM
Okay, over 11 hours now! I captured a Factory IV and a Plasma Siege Starship V fab. I unlocked Flagship III (and IV) and Space Tank II, III, and IV. Still have lots of knowledge left to pick up some more ship types. Also got Millitary Command III and Fortress II for defensive purposes.

I was able to scout everything out as well. All four co-processors are marked with P1, but some of them are way out of my range without prompting a Deepstrike response. Will have to work towards that. There's also two data processors left.

I'm debating if I should attack the nearby AI Home and then start working towards the other one, or if I should move towards both of them and hit the Data Centers & Co Processors first, before hitting one HW (and then the other one right afterward).

(http://cloud-2.steampowered.com/ugc/867219129326230667/54B19C1A82AF533681EF00B662C2F41994CCC2E2/)
Title: Re: 7/7 Advice needed
Post by: keith.lamothe on May 10, 2013, 01:50:33 PM
Okay, over 11 hours now! I captured a Factory IV and a Plasma Siege Starship V fab.
The AI's forcefields look very unhappy.  Well, maybe the unhappy ones are actually the units for whom said forcefields are ostensibly protection ;)


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I'm debating if I should attack the nearby AI Home and then start working towards the other one, or if I should move towards both of them and hit the Data Centers & Co Processors first, before hitting one HW (and then the other one right afterward).
Just drop everything and go all in on the first, then the second.  Maybe bring some warheads.  What could go wrong?  :D
Title: Re: 7/7 Advice needed
Post by: Tridus on May 10, 2013, 01:56:36 PM
The AI's forcefields look very unhappy.  Well, maybe the unhappy ones are actually the units for whom said forcefields are ostensibly protection ;)

:D
Quote
Just drop everything and go all in on the first, then the second.  Maybe bring some warheads.  What could go wrong?  :D

Sounds like a trap to me. ;)

Keith, did you read the earlier comment about the SuperTerminal vampire claws? Is that normal behavior?
Title: Re: 7/7 Advice needed
Post by: keith.lamothe on May 10, 2013, 01:59:47 PM
Keith, did you read the earlier comment about the SuperTerminal vampire claws? Is that normal behavior?
Normal in that it's been around forever, yes.  Normal as in intended? No.  Cloaking ships are being very shy.  I'm actually digging through the innards of the AI's individual ship tactics right now doing some other stuff, keeping an eye out for that bug.
Title: Re: 7/7 Advice needed
Post by: TechSY730 on May 10, 2013, 02:40:18 PM
Oh good. How the AI treats cloaked ships has been really weird for a long time. Thanks for working on this. :)
Title: Re: 7/7 Advice needed
Post by: Mánagarmr on May 10, 2013, 03:00:09 PM
You seem to be doing really fine there, so I'll only really comment on the thing people haven't mentioned:

Dealing with AI Eyes.
It's simple really. First off, try not to blob them, because once you outnumber the AI 2:1, they Eye will trigger. No matter what type of eye it is, it'll hurt. Second, don't try to kill the Eye. That's really really really really boring and often unnecessary. Once all the guard posts in the system is destroyed (including the stealth ones, though I think those are visible these days) it will self destruct. A far easier way to deal with it. Raid starships are great for Eye-assassination.
Title: Re: 7/7 Advice needed
Post by: Tridus on May 10, 2013, 03:49:34 PM
You seem to be doing really fine there, so I'll only really comment on the thing people haven't mentioned:

Dealing with AI Eyes.
It's simple really. First off, try not to blob them, because once you outnumber the AI 2:1, they Eye will trigger. No matter what type of eye it is, it'll hurt. Second, don't try to kill the Eye. That's really really really really boring and often unnecessary. Once all the guard posts in the system is destroyed (including the stealth ones, though I think those are visible these days) it will self destruct. A far easier way to deal with it. Raid starships are great for Eye-assassination.

Interesting, thanks for the advice. I have found the eyes problematic. You think it would be worth it to unlock higher tier Raid Starships for that? I've got an Advanced Starship Constructor, so I could get to mk IV.
Title: Re: 7/7 Advice needed
Post by: LordSloth on May 10, 2013, 03:50:21 PM
Well, so is an artillery golem. It can take out an eye directly in around a half a minute.
Title: Re: 7/7 Advice needed
Post by: Mánagarmr on May 10, 2013, 05:38:37 PM
Well, so is an artillery golem. It can take out an eye directly in around a half a minute.
Well, yeah. However, that requires you to actually have such a golem and that means dealing with exos. Which is a whole another challenge :P
Title: Re: 7/7 Advice needed
Post by: Mánagarmr on May 10, 2013, 05:39:41 PM
Interesting, thanks for the advice. I have found the eyes problematic. You think it would be worth it to unlock higher tier Raid Starships for that? I've got an Advanced Starship Constructor, so I could get to mk IV.
No problem, happy to help! But no, not unless the Mk I Raid Starships can't get the job done. Higher marks of Raid Starships might be good to have, but if Mk I's can do it, why unlock more?
Title: Re: 7/7 Advice needed
Post by: LordSloth on May 10, 2013, 06:14:55 PM
Well, so is an artillery golem. It can take out an eye directly in around a half a minute.
Well, yeah. However, that requires you to actually have such a golem and that means dealing with exos. Which is a whole another challenge :P

Silly rabbit, exogalactic strikeforces are for kids hard factions. Tridus is on moderate.

As to Raid Starships, if you're 6.0, high mark raid starships are awesome and can just tear apart guard posts. If you're on the recent version, those posts are a lot tougher, but you can get some nice traits/immunities that make them much more survivable. I sadly haven't tried them out yet, and can't speak to their effectiveness.

If you stumble across an armored golem, those are also excellent for taking out guard posts in an eye protected system.

Try combining your default cloaker starship with transports, either filled with fleet ships or mks 1-3/4 starships. Plasma Siege, Heavy Bomber, all off them become crazily more effective with a bit of cloaking and standby when necessary. You can get into range and not worry much at all about the patrols.
Title: Re: 7/7 Advice needed
Post by: Tridus on May 10, 2013, 07:09:05 PM
I'm on the current beta as of a couple of days ago. No armored golems on the map. I've currently got a Botnet, Cursed, Hive, and Black Widow Golem. There's a couple of Regeneration ones still available on the map. The Bonet is actualy my primary defense, since the only thing the AI is really throwing at me that it can't stop on a normal wave is Spire Gravity Rippers, and the two systems they can launch waves at have enough turret/fortress defense to handle those.

Hmm, you know I hadn't actually even tried the Cloaker Starship! Seems like a huge omission, I'm going to build some of those next time I play. With the existing Starship fleet I have (Flagship/Zenith/Spire Starships all up to mk IV and a Plasma Siege V), being able to move them around with some more safety would be hugely powerful.

Thanks folks!
Title: Re: 7/7 Advice needed
Post by: Tridus on May 11, 2013, 10:25:48 PM
Okay, 13 hours in now! I'm finding it slower going to take planets now as the AI pushes back harder and I need to be careful about what I take. I did take a couple of interesting planets:

- The one in the top left near the AI Homeworld had a Spire Archive (successfully used). I unlocked and put up a Warp Jammer there, so it's keeping the world next to the homeworld from going on alert. I plan on using it as my staging area for the homeworld assault.
- The one in the upper part of the middle had nothing of value, I took it simply because it was within non-deepstrike distance of three coprocessors (marked as P1). The fourth one was already on a border world. It also let me reach a data center way down in the bottom right (one of the coprocessors was also down there, no longer marked since it's gone). The cloaker starships were helpful in making those raids, though they didn't survive it. (The Plasma Siege V is an absolute monster, I had it along for the ride along with my Flagship IV for the attack boost, and my Spire/Zenith Starships IV).

My next step is to set up near the second AI Homeworld, probably on P8 (the second Spire Archive) with another Warp Jammer. I want to use those as the staging areas for my homeworld assaults. At this point I'm not sure if I should take more planets or not, but one area is tempting. In the top middle marked by P5, P2, and P5 are three planets in a row. All three of them contain a Spire Civilian Leader. The middle one also has a Regeneration Golem. Given that they're relatively defendable due to the limited number of entrances, I'm kind of tempted. On the other hand, that's more AIP and would undo the 60 reduction I have left (but give me 3 more SCLs worth as the game goes on).

I'm torn on if it's going to be worth it or not. There isn't anywhere else I plan on taking at this point as doing so would result in my defenses getting overextended. I'm concerned about that since the core ships all seem to be immune to reclamation, which means if some of them come after me my Botnet golem won't be able to help.

(http://cloud-2.steampowered.com/ugc/867219482949444997/B4D418F813F4FE8D51292CC782D6C78899B0938C/)
Title: Re: 7/7 Advice needed
Post by: LordSloth on May 12, 2013, 01:22:50 AM
Do you want to try to conquer the universe?

SCLs cost roughly 15-21 AIP to take, if you've already cleared the warp gates or not. If you count the per hour increase, capturing one will only pay for itself in five hours. If you do need the knowledge, I highly recommend grabbing the regeneration golem and some high mark teleporting engineers. That is, if you weren't using Warp Jammer forward bases. With forward spacedocks and human warpgates for fabs/factories, you can probably rely on your forward base just fine.

If you do decide to conquer the universe, mines (EMP especially) might help prevent you from being overwhelmed at your chokes.

So yeah, I'd greedily grab the regenerator golem and spire civilians, but that's not the course of action I would recommend, if you're already at the front door of one AI and enroute to the second.

On the other hand, if you're taking a bunch of casualties every time you push forward, the regenerator will help you sustain a push, making the AIP reduction less necessary.
Title: Re: 7/7 Advice needed
Post by: Tridus on May 15, 2013, 07:24:04 PM
I ended up taking those worlds after all, because I wanted the Regen Golem and the other two were nearby. I'm moving fairly slowly, so I think I'll break even from the SCLs or at least come close enough that it's not so bad.

Hit all the co-processors and all the data centers. Then I moved up to set up my second beachhead, and attacked that AI HW first (since my fleet was already there). I found a few things during that and in general during the last few hours of playing:

1. I unlocked more Raid Starships. They do the job of getting in and killing things, but I find they're kind of fragile and I can lose them easily. I had reasonable success using my Spire/Zenith Starship fleets (I-IV) along with a Flagship IV. They're slower, but they're also tougher and pack tremendous firepower in repelling things that come after them.

2. I used the extra knowledge I got to unlock Neinzul Enclaves II, III (and IV). They're awesome. With that number of them, so many drones were spawning that they were clearing AI reinforcements on their own easily and keeping my fleet totally free to attack. The lone Mercenary one I had was good, but it doesn't compare to when you have them in force at all.

3. The core guard posts say they launch an attack if lazy AI is off. I have lazy AI off, and I didn't really notice this. Some ships appeared here or there, but it honestly wasn't terribly noticable.

4. I found my golems of very limited use in the HW assault. Something was pounding the tar out of my Black Widow and I had to retreat it. The Regen golem worked, but it lost health really quickly. The Cursed Golem also seemed to work but it's fragile and I had to retreat it quickly as well... and the Hive Golem gave me a mesasge I'd never seen before when I unloaded the wasps on the HW, some kind of AI response. I decided that was best avoided, whatever it was. Besides, the Neinzul drones were really effective enough that I didn't need the Wasps. (I didn't bring the Botnet at all, that's being used as my primary defense fleet.)

5. I had to retreat back to my fortified beachhead several times before taking the HW, but that prevented my fleet from suffering massive losses. So I'm in fairly good shape now with most of my fleet intact and reasonable resources available to head to the second HW. The AI did try to counterattack my fortified post once, and it went poorly for it. (Millitary III post with a Fortress II and about 30 of each of the mk II base four turrets, 20 spiders, and 2 HBC II's. Oh, and EMP mines. I basically dumped every defense I had left on that planet.)

Anyway... one HW down. AIP is at 354, and with my fleet in good shape I'm ready to head over to my other beachhead right away. I think I've got this one in the bag now. Thanks for all your advice. :)
Title: Re: 7/7 Advice needed
Post by: keith.lamothe on May 15, 2013, 07:48:08 PM
Onward to Victory!

(or a nasty surprise, but probably not on 7/7)
Title: Re: 7/7 Advice needed
Post by: Hearteater on May 15, 2013, 08:20:55 PM
4. I found my golems of very limited use in the HW assault. Something was pounding the tar out of my Black Widow and I had to retreat it. The Regen golem worked, but it lost health really quickly. The Cursed Golem also seemed to work but it's fragile and I had to retreat it quickly as well... and the Hive Golem gave me a mesasge I'd never seen before when I unloaded the wasps on the HW, some kind of AI response. I decided that was best avoided, whatever it was. Besides, the Neinzul drones were really effective enough that I didn't need the Wasps. (I didn't bring the Botnet at all, that's being used as my primary defense fleet.)
Does the AI have Implosion Guardians by chance?
Title: Re: 7/7 Advice needed
Post by: Tridus on May 15, 2013, 09:48:27 PM
I'm not sure about the implosion guardians. Maybe.

Took out the second HW. I lost some planets in the process, as that HW had what I believe was both a core raid engine and a core CPA post. That CPA was over 4000 ships and was unpleasant for my isolated worlds. (Honestly the core worlds had so many zombies and gatlings that I think I could have held them.)

So it was a bit surprising when I started to move in and two attacks get declared. Not enough to stop me though. Thanks for your help. :)
Title: Re: 7/7 Advice needed
Post by: keith.lamothe on May 15, 2013, 09:53:22 PM
Congratulations! :)