Author Topic: Valley 2 Beta .725 "Seaside Fistfight" Released!  (Read 1936 times)

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
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Re: Valley 2 Beta .725 "Seaside Fistfight" Released!
« Reply #15 on: February 05, 2013, 08:58:05 AM »
Okay, awesome, that explains a lot.  I figured out what it was, and will do a release of this right after I finish the green forest dragon.

* Fixed an issue introduced in the prior release that was causing enemies to teleport around when hit by many spells.
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Offline madcow

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Re: Valley 2 Beta .725 "Seaside Fistfight" Released!
« Reply #16 on: February 05, 2013, 09:30:50 AM »
Does that change mean you can jump through dangerfalls (taking damage of course) rather than getting stuck and hit repeatedly if you get caught by one?

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
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Re: Valley 2 Beta .725 "Seaside Fistfight" Released!
« Reply #17 on: February 05, 2013, 09:34:05 AM »
Dangerfalls already were non-blocking to you.  However, they are slowing, which is different.  That still remains.
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Offline madcow

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Re: Valley 2 Beta .725 "Seaside Fistfight" Released!
« Reply #18 on: February 05, 2013, 09:35:22 AM »
Ahh, I see.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Arcen Staff
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  • Posts: 31,259
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!