Boy -- I've been embroiled in the sequel for so long that the first game almost seems a little alien to me now. They're so incredibly different. Heatsuits and triple jump? Eagles? Avoiding the lava flats?
It's a whole new world now. Instead my head is filled with buildings, and purifying regions, and traps, slices, perk tokens, mercenary hotlines, treasure chests, spell calibers, the new way of dealing with dark places, henchmen, and so on.
Hearing folks bring up all these specifics about the first game, which I lived and breathed until a few months ago, really just reinforces to me how far the sequel has come. It makes me happy all over again that these are two separate games that we'll be bundling together, rather than the new one just completely obliterating the old one, though.