Author Topic: The latest on the Valley 2 schedule  (Read 24931 times)

Offline Aklyon

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Re: The latest on the Valley 2 schedule
« Reply #15 on: November 15, 2012, 02:15:37 pm »
So, the valley without wind has a whirlwind of things going on, you say? ;)

Offline LaughingThesaurus

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Re: The latest on the Valley 2 schedule
« Reply #16 on: November 16, 2012, 09:05:34 am »
So, the valley without wind has a whirlwind of things going on, you say? ;)
It will probably blow us away.

Offline x4000

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Re: The latest on the Valley 2 schedule
« Reply #17 on: November 16, 2012, 09:15:03 am »
I'm really excited to be able to show this to you folks in a couple of weeks -- we're looking to be on-schedule with that so long as some of the last art gets at least to beta quality polish by then.  But the art that is there already is looking fantastic, and the game itself is getting increasingly refined in its mechanics and interplay of subsystems.  There are still hundreds of disparate threads that we're in the process of pulling all together at the moment, but I'm really pleased with how that's shaping up.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Scorcher24

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Re: The latest on the Valley 2 schedule
« Reply #18 on: November 16, 2012, 09:39:08 am »
Good to hear Chris :)

Offline Echo35

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Re: The latest on the Valley 2 schedule
« Reply #19 on: November 16, 2012, 03:55:50 pm »
I'm really excited to be able to show this to you folks in a couple of weeks -- we're looking to be on-schedule with that so long as some of the last art gets at least to beta quality polish by then.  But the art that is there already is looking fantastic, and the game itself is getting increasingly refined in its mechanics and interplay of subsystems.  There are still hundreds of disparate threads that we're in the process of pulling all together at the moment, but I'm really pleased with how that's shaping up.

Looking forward to it!

Offline LayZboy

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Re: The latest on the Valley 2 schedule
« Reply #20 on: November 18, 2012, 06:10:18 am »
Is Multi-player gonna be available in the beta?

Offline Aklyon

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Re: The latest on the Valley 2 schedule
« Reply #21 on: November 18, 2012, 12:06:56 pm »
Is Multi-player gonna be available in the beta?
Good question.

Offline x4000

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Re: The latest on the Valley 2 schedule
« Reply #22 on: November 19, 2012, 08:24:46 am »
Multi-player will be available from the start in the beta, but there's a very high probability that it's going to need a lot of bugfixing right at the start.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MouldyK

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Re: The latest on the Valley 2 schedule
« Reply #23 on: November 19, 2012, 09:05:27 am »
Multi-player will be available from the start in the beta, but there's a very high probability that it's going to need a lot of bugfixing right at the start.

That's what me and LayZboy are here to do: Complain about it in the nicest way possible in order to aid you.  8)

Offline Scorcher24

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Re: The latest on the Valley 2 schedule
« Reply #24 on: November 19, 2012, 09:06:29 am »
I am gonna complain about achievements not working  8)

Offline x4000

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Re: The latest on the Valley 2 schedule
« Reply #25 on: November 19, 2012, 09:08:19 am »
Hahaha, thanks guys. ;)

In terms of achievements, I'm not sure if we'll have very many of those ready for the start of beta, or not.  But I'm expecting to have a ton of them by the time we reach 1.0.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Scorcher24

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Re: The latest on the Valley 2 schedule
« Reply #26 on: November 19, 2012, 09:09:52 am »
When it comes to Arcengames, I am not worried about a game having not enough achievements lol.
Make ALL unlocks in the game achievements, I dare you.... You need to beat Champions Online  :P.
http://astats.astats.nl//astats/Steam_Games.php?DisplayType=Achievements

Offline x4000

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Re: The latest on the Valley 2 schedule
« Reply #27 on: November 19, 2012, 09:13:16 am »
Whoa!  I've not seen that site before.  Crazy that our games are so high on the list of how many achievements they have.  I had no idea. :D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Scorcher24

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Re: The latest on the Valley 2 schedule
« Reply #28 on: November 19, 2012, 09:15:27 am »
Don't mean to derail but AStats is a heavily moderated site for "serious" (please note: serious in a gamers term, not life..) achievement hunters like me and others.
And being high in that list does enhance sales..
Anyway, I was kidding, I want this game to be good and achievements come second :).

Offline @B0FH

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Re: The latest on the Valley 2 schedule
« Reply #29 on: November 19, 2012, 09:22:33 am »
It's Astats (and SteamStats, jsarabians.com, etc) that tipped the balance making me buy  AI War (not enough time sunk there!) in the first place, now it's the customer service that keeps me here ;)

 

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