Author Topic: The latest on the Valley 2 schedule  (Read 27479 times)

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: The latest on the Valley 2 schedule
« Reply #120 on: November 27, 2012, 08:58:17 am »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: The latest on the Valley 2 schedule
« Reply #121 on: November 27, 2012, 09:00:13 am »
More or less, yeah. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Panopticon

  • Sr. Member
  • ****
  • Posts: 274
Re: The latest on the Valley 2 schedule
« Reply #122 on: November 27, 2012, 01:24:33 pm »
Hey, knock it off with the TV Tropes links.

The guys have work to do.

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: The latest on the Valley 2 schedule
« Reply #123 on: November 27, 2012, 02:08:47 pm »
I don't think he took very long to look at it if  he responded two minutes later :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: The latest on the Valley 2 schedule
« Reply #124 on: November 27, 2012, 02:30:51 pm »
Yeah, sometimes I get sucked into tv tropes -- that should be a trope in and of itself -- but not when I have this much to do. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Oralordos

  • Sr. Member Mark III
  • ****
  • Posts: 434
  • Suffering from Chronic Backstabbing Disorder
Re: The latest on the Valley 2 schedule
« Reply #125 on: November 27, 2012, 02:40:08 pm »

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: The latest on the Valley 2 schedule
« Reply #126 on: November 27, 2012, 02:45:42 pm »
Text Interjection System almost sounds like the Star Trek version of a name for a simple dialog system in a game, then. It's not like I'm trying to make fun of it or make it sound like a weak addition or something, but I tend to get some amusement out of seeing fancy names for things that aren't fancy. It's like, if someone is in a dire situation, and is actually really monotone about it. The contrast makes it funny to me.
...or maybe it's actually called a text interjection system in technical terms, and I'm just being silly.

Oh right. We're talking about tvtropes?
I am actually clenching my fist and gathering all of my willpower to not click those links.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: The latest on the Valley 2 schedule
« Reply #127 on: November 27, 2012, 02:53:02 pm »
In terms of the name, we pretty much go concrete descriptive, especially when there are several different dialogue features in one game with different uses and benefits. But I see the humor in it. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: The latest on the Valley 2 schedule
« Reply #128 on: November 27, 2012, 03:00:38 pm »
Have one more then, LT.  :P

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: The latest on the Valley 2 schedule
« Reply #129 on: November 27, 2012, 03:16:04 pm »
Yay, Chris sees humor!

Aklyon, you are a cruel devil.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: The latest on the Valley 2 schedule
« Reply #130 on: November 27, 2012, 03:18:02 pm »
Have one more then, LT.  :P

Holy cow, that is amazingly fleshed-out!  :D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: The latest on the Valley 2 schedule
« Reply #131 on: November 27, 2012, 03:54:11 pm »
Haha, not entirely accurate, but quite well done overall :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: The latest on the Valley 2 schedule
« Reply #132 on: November 27, 2012, 05:07:08 pm »
Can the AI still send waves after its dead?
That doesn't seem right. Surely you could lose and win at the same time in situations like that.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: The latest on the Valley 2 schedule
« Reply #133 on: November 27, 2012, 05:15:33 pm »
Can the AI still send waves after its dead?
That doesn't seem right. Surely you could lose and win at the same time in situations like that.

Losing your command station doesn't erase the "You win" screen from what I recall.
Life is short. Have fun.

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: The latest on the Valley 2 schedule
« Reply #134 on: November 27, 2012, 05:42:02 pm »
Can the AI still send waves after its dead?
That doesn't seem right. Surely you could lose and win at the same time in situations like that.

Losing your command station doesn't erase the "You win" screen from what I recall.

I think that this should be fixed. Especially with avenger plots enabled  8)