Arcen Games

Games => A Valley Without Wind 1 & 2 => Topic started by: Panopticon on January 31, 2013, 08:01:08 PM

Title: Skelebot Research Facilities: Am I missing something?
Post by: Panopticon on January 31, 2013, 08:01:08 PM
I have yet to be able to complete a Skelebot Research Facility escape segment. As it stands right now it's a serious obstacle for me in making any progress in the game. I'm playing the game on the default difficulty settings. I have no problems reaching the mainframe terminal. I usually get there with full health and a bar or two of Concentration. The escape sequence just completely undoes me. I've figured out the vent system recently, so at least I don't have to slog my way to the terminal every time now. I'm wondering if I'm missing something else that's giving me a hard time.

So far I've tried various combinations of trying to avoid enemies, fight enemies when necessary, save all ammo for the escape, etc. I generally die to clusters of the C4 Drones and the Airplane looking drones, especially with any perimeter guards around. It doesn't matter what perks I choose, what class I take I just haven't been able to succeed. Getting knocked around by the airplane drones while a perimeter guard pulls my attacks and the C4 Drones are invulnerable except under certain conditions just mass spawning seems to be an unbeatable situation for me, and it feels terribly cheap to be honest. It's the kind of difficulty that I consider artificial difficulty and it's diametrically opposed to my other experiences in this game which rewards the thoughtful and well considered approach. No one else seems to talk about this so I guess I'm in the minority. Perhaps I'm missing the obvious, I'm perfectly capable of hammering at something the wrong way until the cows come home.

I'm attaching a few screenshots that show the typical nature of my demise. So, how do you deal with these absolutely necessary missions without sticking your head in the microwave?
Title: Re: Skelebot Research Facilities: Am I missing something?
Post by: Aklyon on January 31, 2013, 08:13:49 PM
The C4 drones really shouldn't be allowed to spawn that much, they're a pain in the arse when theres only one in the building.
Title: Re: Skelebot Research Facilities: Am I missing something?
Post by: madcow on January 31, 2013, 08:32:19 PM
I'm about to make it to a research station and test myself, but maybe somebody knows offhand. Do enemies spawned while escaping stay if you die?

I remember last time I made a serious playthrough on things, that got incredibly frustrating.
Title: Re: Skelebot Research Facilities: Am I missing something?
Post by: Panopticon on January 31, 2013, 08:37:04 PM
Yeah, they seem to stick around after you die and will be there waiting.

It turns into a spiral for me and really doesn't feel like fun at all.
Title: Re: Skelebot Research Facilities: Am I missing something?
Post by: madcow on January 31, 2013, 08:46:40 PM
Yeah, they seem to stick around after you die and will be there waiting.

It turns into a spiral for me and really doesn't feel like fun at all.

Any clue if this is already on mantis? If not it should be. I agree, its no fun to grind through killing the enemies so you can fail an escape attempt again.
Title: Re: Skelebot Research Facilities: Am I missing something?
Post by: WhiteSeraph on January 31, 2013, 08:52:28 PM
According to the incoming patch notes, it looks like skelebot labs are getting an overhaul.  Until that gets released, I personally just lower the combat difficulty. 
Title: Re: Skelebot Research Facilities: Am I missing something?
Post by: Panopticon on February 01, 2013, 01:14:51 AM
Thanks for mentioning the upcoming patch notes. Seeing the changes they are implementing has me excited for the next build. I also got a mention, I'm blown away!  :o