Author Topic: If the game drags at any point, where would those points be?  (Read 9463 times)

Offline IIE16 Yoshi

  • Newbie Mark III
  • *
  • Posts: 47
Re: If the game drags at any point, where would those points be?
« Reply #90 on: May 16, 2012, 10:49:03 AM »
The only problems I'm having at the moment is finding the last few pieces to  T5 Plasma Bolt. I'm exploring every building I come across, trying to find as many hallways as I can to get clay from vases. But while I have like double or triple the other resources needed to upgrade Plasma Bolt, I only have 2 bits of clay.

Offline Brandon402

  • Newbie
  • *
  • Posts: 6
Re: If the game drags at any point, where would those points be?
« Reply #91 on: May 16, 2012, 11:09:43 AM »
I agree. Clay and Plums are killing me and they need to be more common.  My shield takes like 16 plums to upgrade and I can't find anymore since I only have 3 town tiles on my continent.

Offline timtim

  • Jr. Member
  • **
  • Posts: 53
Re: If the game drags at any point, where would those points be?
« Reply #92 on: May 17, 2012, 02:37:42 AM »
Agree about clay, pretty sure I've not seen any for a long long time.

Also, are there plans to add the amount of drops in the future? There's obviously so many destroyable things, with 99% dropping nothing ever, will some of these things ever drop extra stuff?

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,108
Re: If the game drags at any point, where would those points be?
« Reply #93 on: May 17, 2012, 03:53:06 AM »
Agree about clay, pretty sure I've not seen any for a long long time.

Also, are there plans to add the amount of drops in the future? There's obviously so many destroyable things, with 99% dropping nothing ever, will some of these things ever drop extra stuff?

Eh?

Clay is usually everywhere, at least it seems so to me anyway.   There's many different types of vases and they all drop it, and seem pretty darn common in buildings in general.

Unless this changed?

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: If the game drags at any point, where would those points be?
« Reply #94 on: May 17, 2012, 09:28:31 AM »
Agree about clay, pretty sure I've not seen any for a long long time.

Also, are there plans to add the amount of drops in the future? There's obviously so many destroyable things, with 99% dropping nothing ever, will some of these things ever drop extra stuff?

I can add more clay, but, what type of buildings should I add it in? You are aware that it only appears in hallways, and not all buildings have hallways, right?

Offline Brandon402

  • Newbie
  • *
  • Posts: 6
Re: If the game drags at any point, where would those points be?
« Reply #95 on: May 17, 2012, 10:22:26 AM »
The small 1-room shacks and sheds usually have nothing of interest in them.  Perhaps they could be used for vase storage?  Or possibly a common ending room type such as attics.

Edit:  The main problem with clay is that most hallways don't seem to spawn it and some can spawn 5 or so vases.  It's oddly inconsistent.
« Last Edit: May 17, 2012, 10:24:02 AM by Brandon402 »

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,562
Re: If the game drags at any point, where would those points be?
« Reply #96 on: May 17, 2012, 10:29:16 AM »
The small 1-room shacks and sheds usually have nothing of interest in them.  Perhaps they could be used for vase storage?  Or possibly a common ending room type such as attics.

Cool idea, making storage sheds actually like storage sheds.
EDIT: I also like the attic room type idea.

Quote
Edit:  The main problem with clay is that most hallways don't seem to spawn it and some can spawn 5 or so vases.  It's oddly inconsistent.

A suprisingly easy mistake to make, expecting consistency from a random number generator. ;)
« Last Edit: May 17, 2012, 10:31:09 AM by techsy730 »

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: If the game drags at any point, where would those points be?
« Reply #97 on: May 17, 2012, 10:56:11 AM »
Well, I can easily add more clay, but, what I'm wondering is... are there areas that would be more beneficial to add them to than others? Or should I just add more all around?

Offline IIE16 Yoshi

  • Newbie Mark III
  • *
  • Posts: 47
Re: If the game drags at any point, where would those points be?
« Reply #98 on: May 17, 2012, 01:58:42 PM »
I usually venture into the buildings in abandoned towns, because those seem to have hallways up the wazoo, but I probably only find one or two bits of clay for every 10-15 hallways I come across. Otherwise, it's just marble stands and clocks.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: If the game drags at any point, where would those points be?
« Reply #99 on: May 17, 2012, 06:32:36 PM »
Ok, I've just increased the frequency of vases across pretty much all hallways everywhere.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: If the game drags at any point, where would those points be?
« Reply #100 on: May 17, 2012, 06:56:14 PM »
Aw, just throw a bunch of Clay Golems at them.

"Here lies Urist Sediment.  He got his clay, alright."
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,562
Re: If the game drags at any point, where would those points be?
« Reply #101 on: May 17, 2012, 07:21:46 PM »
Aw, just throw a bunch of Clay Golems at them.

"Here lies Urist Sediment.  He got his clay, alright."

I'm tempted to do a Soviet Russia joke, but then I remembered that AVWW currently does not have a region featuring buildings with Russian archetecture.

Offline IIE16 Yoshi

  • Newbie Mark III
  • *
  • Posts: 47
Re: If the game drags at any point, where would those points be?
« Reply #102 on: May 17, 2012, 07:30:05 PM »
Aw, just throw a bunch of Clay Golems at them.

"Here lies Urist Sediment.  He got his clay, alright."

I'm tempted to do a Soviet Russia joke, but then I remembered that AVWW currently does not have a region featuring buildings with Russian archetecture.

makeithappen.jpg?

Offline Varil

  • Newbie
  • *
  • Posts: 9
Re: If the game drags at any point, where would those points be?
« Reply #103 on: May 17, 2012, 08:05:46 PM »
I actually like the Clay Golem idea. Heck, do this for more things. Want walnuts? Better be ready to fight some War Trees from the Time of Magic.