Author Topic: Is keeping the balance and controls worth it?  (Read 4305 times)

Offline KingIsaacLinksr

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Re: Is keeping the balance and controls worth it?
« Reply #30 on: January 26, 2013, 05:03:47 PM »
There's a lot of hyperbole in here.  AI War's worst reviews were just as bad as the reviews of Valley 1.  The best reviews of both were each glowing, and from similarly major sources.  The difference was the majority were more middling or negative with Valley 1, as opposed to the majority being upper-middling or high with AI War.



I guess I was wrong, sorry.

http://www.metacritic.com/game/pc/ai-war-fleet-command/critic-reviews

AI War: 90 - 65

http://www.metacritic.com/game/pc/a-valley-without-wind/critic-reviews

AVWW : 70 - 29

So the worst AI War review is not better then the best AVWW 1 review.

Ugh, I wish people would quit using Metacritic period. You can't base any opinion on a game off that website's "data" which has been proven time and again to be arbitrary nonsense.
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Offline LaughingThesaurus

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Re: Is keeping the balance and controls worth it?
« Reply #31 on: January 26, 2013, 05:25:58 PM »
Metacritic ends up horrendously skewed in a number of ways.

1. IIRC, Metacritic only accepts the first review a website puts out. If any of those reviews were revised, the aggregate score is off.
2. Metacritic averages out the rating system into its own rating system. 1 star is 20%, 5 stars is 100%. 9/10 is always 90, no matter what, etc.

Offline Billick

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Re: Is keeping the balance and controls worth it?
« Reply #32 on: January 28, 2013, 12:33:09 PM »

If they really want to use the mouse, they can still bind the firing functions to the mouse buttons if they like.
As an aside, binding mouse buttons to attacks appears to be broken currently.

Offline tigersfan

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Re: Is keeping the balance and controls worth it?
« Reply #33 on: January 28, 2013, 12:40:19 PM »

If they really want to use the mouse, they can still bind the firing functions to the mouse buttons if they like.
As an aside, binding mouse buttons to attacks appears to be broken currently.

Would you mind making a Mantis report about that please?

Offline Billick

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Re: Is keeping the balance and controls worth it?
« Reply #34 on: January 28, 2013, 01:51:07 PM »

If they really want to use the mouse, they can still bind the firing functions to the mouse buttons if they like.
As an aside, binding mouse buttons to attacks appears to be broken currently.

Would you mind making a Mantis report about that please?
Added http://www.arcengames.com/mantisbt/view.php?id=10519
Let me know if you need any more detail or a screenshot.

Offline Gallant Dragon

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Re: Is keeping the balance and controls worth it?
« Reply #35 on: January 31, 2013, 01:25:26 AM »
Personally, I just use Metacritic to find reviews, and then read the actual review contents before casting judgement.

And cave story is definitely a success it's silly to say otherwise. Another comparison I'll throw out is Spelunky which has only 2 way aiming (left/right) and procedurely generated levels, it's probably one of my favorite games and did well enough that it got ported to Xbox (where it did well) despite being free on PC.  Though its an entirely different game from AVWW despite those similarities.

Aye, thumbs up for Spelunky!  A game designed around keyboard controls and, while they took a little getting-used-to, it is absolutely brilliant.  And free.  Go download it.
It's just carriers all the way down!