Author Topic: Valley 2 Beta .726 "Hold Still, You!" Released!  (Read 1342 times)

Offline x4000

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Valley 2 Beta .726 "Hold Still, You!" Released!
« on: February 05, 2013, 10:06:29 am »
Original: http://arcengames.blogspot.com/2013/02/valley-2-beta-726-hold-still-you.html

This one is the first of what will be two releases today.  The main reason it is coming out now is that it fixes a couple of key balance and bug issues present in the prior version.  But it also includes three new monsters, bringing the game's total up to 116.

More to come soon.  Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  If you have the beta on Steam, it will automatically update for you.  When you  launch the game, you'll see the notice of the update having been found  if you're connected to the Internet at the time.  If you don't have the standalone game, you can download that hereIf you already own the first game, just use your existing license key to unlock the sequel for free!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Panopticon

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Re: Valley 2 Beta .726 "Hold Still, You!" Released!
« Reply #1 on: February 05, 2013, 01:42:44 pm »
I'm getting unhandled errors when shooting the snails with Sea Slider, and I've opened a ticket for it on Mantis with the relevant error logs here. Do you need me to attach the world folder too or are the unhandled error logs enough info?

Offline x4000

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Re: Valley 2 Beta .726 "Hold Still, You!" Released!
« Reply #2 on: February 05, 2013, 01:50:16 pm »
I got it, thanks -- the errors were enough in this case.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Panopticon

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Re: Valley 2 Beta .726 "Hold Still, You!" Released!
« Reply #3 on: February 05, 2013, 02:11:57 pm »
Right on, other than that little bump in the road I'm enjoying the updates a lot.

Here's some impressions I have about the focus on melee combat in the ocean regions.

Ocean Shallows are a whole new experience now. Aquaurgist is my only mage class with a melee range spell right now. Which brings me to how tricky it is to use Water Punch. Maybe it's just my unfamiliarity with the spell because I enjoy all the little trick shots that I can pull off with Water Sine and Sea Slider. I'm willing to give it the benefit of the doubt but so far it's been a pretty tough adjustment. I'm wondering if maybe there's a simple tweak to make it a little more effective in some of the more frantic moments that can occur in the game.

Specifically the thing that I was finding annoying with Water Punch was an enemies ability to get inside the attack and sit on me and inflict damage. Running away didn't really give me enough of a window to prepare a precise attack so I'd end up just jumping around, spamming the attack and hoping I'd get lucky.

If there is going to be a whole region full of enemies that are melee only for the most part then all of the melee spells might need a look.  It's possible to get dealt only one (maybe even none, I've never payed attention to this until now) at the start of the game, and if that's the case then they all need to be examined for utility or else it has the potential to turn an entire region of the game into a sour experience. I love the idea though so I'd hate to see it go away, these kinds of distinctions in the regions are great and a lot of fun when everything works right.


Offline x4000

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Re: Valley 2 Beta .726 "Hold Still, You!" Released!
« Reply #4 on: February 05, 2013, 02:18:10 pm »
Very good points, I will give it a look when I finish the rest of the monsters.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

 

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