Author Topic: AVWW2, its alright  (Read 1196 times)

Offline stephanreiken

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AVWW2, its alright
« on: January 14, 2013, 02:37:15 PM »
At first I was unformfortable playing AVWW2 with the controls given so I pushed off playing it. But I gave it a shot and a few hours and here are a few thoughts.

The controls, it feels like they were made for a gamepad and completely remove the ability to use a mouse to aim. I don't like it, feels clunky.

The AI. Bosses are incredibly easy so far. I've fought for some level up houses and I can say for certain these don't give any challenge to them. Stand at the door entering the room and they can't touch you.

The higher difficulties are impossibly difficult to start off. Your attacks cannot penetrate the enemy bullets and their attack speed quickly fills the screen. With sub-par aiming abilities its nigh impossible to kill the things. Bosses take longer but are otherwise not a challenge since the solution to the boss fights I've fought is stand at the entrance where the boss's ranged attacks do not reach.

The big strategy game seems like half luck. You have to unlock more speed to move the civilians or split your supply of them by profession. But  that strategy will kill someone, rather than going along with everything.

Offline Aklyon

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Re: AVWW2, its alright
« Reply #1 on: January 14, 2013, 03:18:37 PM »
Did you try it with the most recent beta version? The controls have had quite a lot of work between the first beta version and the most recent one.

Offline Misery

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Re: AVWW2, its alright
« Reply #2 on: January 14, 2013, 09:48:15 PM »
The bosses do need some work yet.   As I understand it, they're not actually finished yet, still work yet to be done on them.   Normal enemies seem to have more priority for development, which makes sense.

But yeah, the boss ROOMS definitely are a bit problematic.

As for higher difficulties, they arent as bad as they might seem.   Like many such games, they simply require practice.   The current aiming system does, in fact, work fine with them.   But you'll need to get creative with your spells.... simply firing in a direct line just plain will not work in many situations.   Which is how it should be.   Valley 1 was good at letting you just blast the heck outta everything you met.  This one is designed to make the player have to approach each encounter and area carefully, and consider just what the best approach is, or what the best spell is.   If you get to an area that you are having major trouble with, consider going back out of it, and switching to a different spellclass and/or different perks that might enable you to get past that spot.  Again, this bit is part of the design of the game.   It really does keep things INTERESTING.... I liked the first game quite alot, but the simple fact was that you never had to use more than a few spells.   This game makes you have to use MANY of them, and be tactical about it.


The strategy bit has been getting numerous changes lately, which seem to not be done yet, so keep that in mind as well.