I'm actually a little concerned about the punch spells because unless the art studio is able to provide more animations (very time consuming), they might end up like fire touch - i.e. completely uninteresting (and something you can't do while crouching).
With the removal of mouse targeting, I'd want far more spells that move the character around the screen, or at least a sensible evasive option (including backdashes or short dashes) but would be incredibly difficult to do with 1 cast animation.
Would it be possible to bind more actions to command inputs like storm dash, please? I'm a fan of fighter games and I don't think it's too unreasonable to expect people to pull off df+button, dd+button or a hcf+button. 4 keys isn't too many, but I feel that hotkeys are kind of detractory from action games.
A few standards that I'm used to: Slide or backdash = down+jump, superjump = d > u + jump, fast movement or blink teleportation = hold jump + directional key. I don't think enough game designers consider the importance of input - actions can be charged and buttons can be held down to toggle them. I'd be happier with the shield spells in AVWW1 if they had worked on a hold-down toggle press, tbh (and used either a block meter or drained mana when preventing damage).