Given that we knew fairly little already, I say any changes you desire to make in order to make a better game is good imo.
You say it's dropping the "Pre-Alpha" title. Does this mean we get a Beta?
FYI, there are other big surprises that we've been keeping under wraps for a longer time and will keep them longer, what's coming up is just more of a we-need-to-tell-you-sooner thing ;)
Given that we knew fairly little already, I say any changes you desire to make in order to make a better game is good imo.
If you read the various interviews and developer diaries, etc, you actually know an immense amount. But that information is pretty spread out, to say the least. ;)
Is the FAQ the first place you said you're heading towards mouse (and keyboard) support or did I miss this previously??
Either way wooooop! Not that I had doubts about the game as keyboard/gamepad only, but this change promises good things to me :)
Is the FAQ the first place you said you're heading towards mouse (and keyboard) support or did I miss this previously??
Either way wooooop! Not that I had doubts about the game as keyboard/gamepad only, but this change promises good things to me :)
Yep, that's actually one of the changes coming up, actually. The FAQ is the first place that was mentioned. :)
We've been looking at Terraria, yea, it does have some good interface things. Not particualrly wild about the way mouse precision can be really important in a few places (chopping down trees), and definitely not about how the mouse is basically required to fight at all (iirc, maybe they do have a "swing weapon in front of you" button and I just missed it), but there's good stuff there.
That's what's happened here: we've had our big ties-everything-together idea...
That's what's happened here: we've had our big ties-everything-together idea...
So the AI is born in AVWW and it likes puzzle games (update Tidalis coming too, to reflect this) but our hero needs to stop it before it's too late. :D
That's what's happened here: we've had our big ties-everything-together idea...
So the AI is born in AVWW and it likes puzzle games (update Tidalis coming too, to reflect this) but our hero needs to stop it before it's too late. :D
Haha -- well, ties all the parts of AVWW together, not all the parts of all our games. ;) But, that's pretty funny. :)
That's what's happened here: we've had our big ties-everything-together idea...
So the AI is born in AVWW and it likes puzzle games (update Tidalis coming too, to reflect this) but our hero needs to stop it before it's too late. :D
Haha -- well, ties all the parts of AVWW together, not all the parts of all our games. ;) But, that's pretty funny. :)
Please at least have some references :P
Our inspirations for the final designs came from diverse places such as what we already had, Minecraft, Torchlight, Neverwinter Nights, and a few others.
Our inspirations for the final designs came from diverse places such as what we already had, Minecraft, Torchlight, Neverwinter Nights, and a few others.
That's sort of funny, because there are things about all of those that bug me, and Terraria, too.
Rather like the camera in AI War, and the build loops, are straight out of SupCom -- you can't improved that mechanic in my book.
(If you've ever read an EVE devlog comments thread you know exactly what I mean)Yea, when it comes to game communities the bigger the pond, the smellier it gets. I won't elaborate on the mechanics. Not always, though, I've seen some larger communities where the leadership sets the right kind of example and uses enforcement properly. It might not ever get as good as a really good indie-game community can get, but it can be reasonable.
AAA developers get a lot of stick in indie circles for not listening to the players, but when you stop and think about what the majority of their customer base consists of it makes some sense.
Honestly the majority of suggestions/requests/demands from even the communities of smaller/indie games are frequently bad/stupid/counterproductive.Haha, yea, it can be pretty bad. Arcen's community is strikingly above-average in producing good suggestions, but everyone has bad ideas from time to time. Even Chris and I have some _major_ lemons, and sometimes we don't notice for a while and it can take a few weeks to iron them back out, but most/all of those happen behind the scenes and only we know about them ;)
Most people would let their pride get in the way of that.Oh, we have some pretty strong pride-reactions sometimes; particularly when someone appears to be acting unreasonably, but we actively try to identify/work-around those reactions... maybe after a day or two, in some cases ;)
Most people would let their pride get in the way of that.Oh, we have some pretty strong pride-reactions sometimes; particularly when someone appears to be acting unreasonably, but we actively try to identify/work-around those reactions... maybe after a day or two, in some cases ;)
For example, there were a couple of forums in which we had absolutely massive knock-down, drag-out fights concerning a couple of core ideas for Star Trek Online. In particular the design choice between "you are the ship" and "you are an avatar who can walk around inside your ship" generated incredibly heated arguments. Everyone who had an opinion on either of those options was certain that their way was the right way for this particular game.
Just thought I would mention that we are aiming for next Monday or Tuesday to have the new video and dev diary out. I don't want to jinx anything, but I think folks will be stunned in a good way.
/me punts Echo into December for that comment.... ;)Just thought I would mention that we are aiming for next Monday or Tuesday to have the new video and dev diary out. I don't want to jinx anything, but I think folks will be stunned in a good way.
It's like Christmas in June.
Are we there yet? ;D
are we there yet? :D :DDon't make me stop this car ;)
We're pretty much to the point where all the main work is done on what we want to show you in this video of the game, and now the work begins on the video, the dev diary, and all that. After a last few hours of a bit more polish and a few last spells that I want to cram in. ;)
Hahaha. Well, in this case the video work is not mine, so after I'm done with my part I just take the weekend off for the most part until Monday. ;) Aside from the evenings.
Ride The Lightning
And none of that is the big news, not even close. ;)
I have to wonder if it's more painful to players to get hit with something like this cold, or more painful to go through the anticipation... (taking DM notes)You can never please everyone. (Captain Obvious)
I figure it's best to give out as much information as can safely be done as soon as it can be done. That's what tends to underpin how I answer that question.